Hey guys and gals! I hope everyone had an awesome Christmas! I’ve played quite a bit of RESOGUN over the past year and feel like I’m at the point where I can now review it. RESOGUN is a fast paced, voxel-based (Yeah, I had to look this one up!) arcade style, side-scrolling shooter that was a launch title for the Playstation 4. It is developed by Housemarque and is published by Sony Computer Entertainment exclusively for Playstation. According to some of the definitions I found online, “A voxel represents a value on a regular grid in three-dimensional space. Voxel is a combination of ‘volume’ and ‘pixel’ where pixel is a combination of ‘picture’ and ‘element’. As with pixels in a bitmap, voxels themselves do not typically have their position (their coordinates) explicitly encoded along with their values. Instead, the position of a voxel is inferred based upon its position relative to other voxels (i.e., its position in the data structure that makes up a single volumetric image)”. So basically for RESOGUN, the game is rendered to a three dimensional space to side-scroll while you play on a cylindrical coordinate. Science!

RESOGUN is graphically beautiful and has some of the best in-game music I’ve heard for a video game. The music fits quite well because it has fast-paced tones and sounds, just like the gameplay being fast. The game is heavily influenced by the arcade games Defender and Datastorm, which were released in 1981 and 1989 respectively. Earlier this year, the game’s first DLC was released and is known as RESOGUN: Heroes. Heroes features a new game world, two new game modes, and new trophies to collect.


In RESOGUN, players take control of space ships to battle enemies and must rescue trapped humans in side-scrolling worlds. Enemies spawn in waves, or as known in the game, in phases. At the end of the final phase on each cylindrical, side-scrolling world, a boss spawns for the player to fight. The worlds or levels in the game are known as Acis, Ceres, Decima, Febris, and Mefitis. The world in RESOGUN: Heroes is known as Avernus.


The gameplay is quite fast-paced and could be rage inducing. I would say that a casual gamer might be able to pick this game up and play with no issue, but that might end when they get to the second world (depending on the difficulty). RESOGUN is a pretty challenging game! Once all of the players’ lives are gone, the player must restart from the beginning – there are no checkpoints. Players must destroy all enemies and the final boss on each game world to achieve victory. In order to gain more points, players can pick up and save the humans when they are released from their prisons. The player has the option to choose one of the three ships available to battle the enemy before each world begins. These three ships are called Nemesis, Ferox, and Phobos. Upgrades and powerups are available for the player’s ship as the game progresses for each world.

The two game modes in RESOGUN are Single Level and Arcade. In Single Level mode, the player selects one world and attempts to complete that level for one high score. In Arcade Mode, the player continues to the next world after each successful completion. The game’s difficulties are Rookie, Experienced, Veteran, Master, and Hero. I had trouble even on the Experienced difficulty, as each world gets more challenging than the last. The Rookie difficulty is pretty hard at times and the player must be on guard and actively destroying targets.

The Presentation

Like I mentioned above, RESOGUN is graphically beautiful in its three dimensional cylindrical space. Also, each world has some pretty badass in-game music to keep you on the edge of your seat and to keep your blood pumping. The overall feel of the game is really nice because it plays like an old school, casual arcade game that you would of found back in the 1980’s. With that being said, the game is indeed quite challenging and might not be for everyone. Don’t let that discourage you though! Keep practicing on different difficulties and you will get better. Practice makes perfect right? Honestly, I would of liked to see more tutorials in game to help players.

The way that the game uses the Dualshock 4, the Playstation 4 controller, is also impressive for the Playstation exclusive. Sound is input through the controller itself during gameplay to help immerse the players through each world. You can hear the “world narrator” announce updates through the controller as you play to let you know if a human is being targeted or is lost. The narrator also indicates if your weapons have upgraded and/or if you have picked up any specials along the way.


Overall, RESOGUN is a pretty fun side-scrolling arcade game with some impressive visuals. Depending on the difficulty, the game can get hard real fast for new players and can become tough to play through. Keep in mind – practice makes perfect, so stick with it! I give RESOGUN a 8.3/10, as it is a challenging but fun Playstation exclusive.

The next game I will review is:


Wolfenstein: The New Order. It is an action-adventure first person shooter set in the Wolfenstein universe where the Nazis won World War II. The game is developed by MachineGames and is published by Bethesda Softworks (Fallout 3, Fallout: New Vegas, The Elder Scrolls V: Skyrim). The campaign follows the protagonist William “B.J.” Blazkowicz in his fight against the Nazis in this alternate history. Wolfenstein: The New Order is the sequel to the 2009 video game Wolfenstein.

I hope everyone has a safe and Happy New Year!! Until next game.

– John




Hey guys! Merry Christmas and a Happy New Year to all! Wow, it’s been awhile since I have been on here. I’m still working on finishing Dead Island: Riptide (yeah, yeah I know) but I have been putting a lot of hours into it to see as much as possible before writing my review. Before Christmas, I picked up Killzone 3 (damn you retail sales!) for the PS3 and maybe I’ll do a review on that when it is finished.

I also got a Playstation 4 on launch day and have been loving that ever since! I have been playing Assassin’s Creed IV: Black Flag and RESOGUN (both for PS4) on the side as well! And oh yes, a Steam Winter Sale happened so I have even more games on my “un-played” list. Speaking of Steam, Bioshock Infinite had its second DLC release, which is Burial at Sea Episode 1.

So as you can see, I have been keeping very busy between my jobs and playing all these lovely games! With that being said, I have a lot of content I want to talk about very soon! First, I’ll release my long awaited Dead Island: Riptide review and then start to play Bioshock Infinite: Burial at Sea. After that is completed, I will write my traditional review for the DLC and how it impacts the original game. Cannot wait to see what Burial at Sea has in store for players!

Then after that, I’ll talk about the Playstation 4 and the two launch games I have for it (Assassin’s Creed IV: Black Flag and RESOGUN of course). I think that’s a good start to a busy schedule! I’m really excited to start talking about the next-gen console content and what the Playstation 4 and Xbox One have in store for players. I hope you all had a fantastic Christmas and New Year and I hope 2014 opens up endless opportunities for the game industry. Talk to you guys soon!

– John


The Last of Us Review

the last of us promo

Hey guys! So now that I’ve had The Last of Us for a solid month, I can safely describe the game in two words. Simply amazing. I completed the story about a few weeks ago and have spent a lot of time with the multiplayer. One would think that the game is all about the story (from hearing countless reviews about just the story and/or promos), which in some respects it is, but The Last of Us is truly the “full package” game where a gamer can spend countless hours with it and not get bored. Remember from my last review where I mentioned that there are very few games that leave me speechless after a game is done? Well, The Last of Us is no exception and it did just that. I strongly believe that this entry from Naughty Dog is a huge step up from their previous three Uncharted titles and the development team deserves a job well done on such a great game. Warning: Possible spoilers ahead!


As many know, The Last of Us is set in a post-apocalyptic world where cities across the United States have been devastated by an “Infected” plague. You play as Joel, a man in his late 40’s to early 50’s who has seen death all around him for years because of the Infected breakout. He has become a hardened survivalist because of the situation around him, as well as many other survivors. The infection that was spread around the United States was cordyceps, which is a a genus of parasitic fungi. I’m glad that Naughty Dog gave the “Infected” some thought on a back story and not just write them off as zombies. I know there are many people out there who are a little tired of zombies.

Anywho, Joel fights to keep himself alive alongside his acquaintance Tess, as they are held up in Boston. In Boston, Joel keeps his distance from an anti-government faction called The Fireflies, as Joel’s brother Tommy leaves Joel a few years earlier to join them. Joel and Tess work as underground smugglers, scavenging whatever they can to help them survive. After their last smuggle, Joel and Tess kill an arms dealer who had sold their guns to the Fireflies. The Fireflies leader, Marlene, makes a deal with Joel and Tess that if they can transport something to a group of Fireflies at the Capitol Building, then they can have their weapons back and also be rewarded. I don’t want to reveal much more because this game is worth you playing and experiencing it for yourself!


Like the Uncharted series, The Last of Us plays a lot like watching a movie. You have times where you can be playing the game and your actions fluently transfer into a cinematic sequence that further immerses the player. You take control of Joel in the third-person view and the controls are straight forward; nothing overly complicated. It is truly a survival/action video game and you are able to use an “inventory” system due to carrying around a backpack. You can upgrade weapons, skills, and items throughout the game to help you fight through the Infected. One of things I love about the game is that in a survival setting, when you pick up a gun, you really have to think to yourself, “Ok, how many shots do I have with this and do I really need to use it right now?” Ammunition is scarce in the game (varies with all game difficulties) so you really need to use whatever you can find to defend yourself.

The story itself is excellent. There are definitely parts in the game that are not predictable at all, which is always something nice to us gamers. I won’t go into detail what happens after what I described above, but the story development team at Naughty Dog really did a great job. You will be thoroughly entertained in every moment. I completed the story in 18 hours (mind you, I explored just about everything and you should too) for just one difficulty. To get the platinum trophy, you will need to complete the game on all difficulties as well as all “plus” modes which are unlocked after you beat the game once. The multiplayer is also surprisingly excellent. The multiplayer itself is called “Factions” and the basic idea behind it is that you need to gather supplies to recruit more people to your clan/faction from week to week. If you do not gather enough supplies, some of your members could go hungry, become ill, or even die. You can link your Facebook profile to the game and that will populate your clan with your own Facebook friends’ names after you have gathered enough supplies needed to recruit for the given weeks.

The two game modes in Factions are called Supply Raid and Survivor. In Supply Raid, you have to gather parts and supplies as well as kill the enemy team. Respawns are allowed, but each team has a certain number of tickets. In Survivor, it is the same premise as Supply Raid but with no respawns. It is kind of like some of SOCOM‘s multiplayer with no respawns in a round. Overall, like I said, don’t worry….you will be entertained enough with the great story and Factions!

The Presentation

Overall, the game is absolutely beautiful. Liked I said before, the game plays a lot like experiencing a movie and the visuals that go along with all of the gameplay are spectacular. Everything you see in the game is very realistic and the development team was able to pull that off partly to the Havok physics engine. You can definitely tell Naughty Dog pushed the envelope with an in-house engine while creating the environments. You truly feel as if you are in Joel’s shoes walking around in areas that do not have electricity and are just overgrown with nature. Everything from the lighting in environments to the smallest details are done perfectly and it shows how hard the development team worked to get these things just right.


Having completed the game and still enjoying Factions, The Last of Us definitely deserves a perfect score. I very much enjoyed every experience I had in the story and also with the multiplayer. I wish I could give it a 11/10 (or an infinity out of 10 if it was up to me!). I feel that Naughty Dog had lots of good “practice” and “warm ups” with all of their previous games to lead up to a strong, serious title that they can be very proud about. The hard work from all members of the Naughty Dog team truly are shown through what they have achieved with The Last of Us. I give the game a 10/10 as a perfect example of modern storytelling in the truest form of survival. The game also gets my vote for Game of the Year for 2013; it really deserves to have that title.

The game I am currently playing to review for you guys next is:

Tomb Raider 2013

Tomb Raider, released earlier this year by Crystal Dynamics and Square Enix, which follows the adventures of Lara Croft. I have heard from friends that this is a decent and much needed reboot for the Tomb Raider series. I will have much more feedback for you guys about the game when I finish it! Until next game.

– John